# Math

Using numbers, number operators, and math functions.

## Numeric values: 0, 1, 2, 6.7, 10.083…

Just numbers by themselves. Sometimes these are called *numeric literals*.

### Integers: whole numbers

```
let num = 0;
num = 0;
num = 1;
num = 2;
```

### Floating point: numbers with a fractional part (Not Supported)

## Arithmetic binary operation (+, -, *, /)

The operations for basic arithmetic: add, subtract, multiply, and divide.

```
let more = 0+1;
let less = 0-1;
let twice = 1*2;
let divide = 8/4;
```

### Remainder (%)

This is a extra operator for division. You can find out how much is left over if one number doesn’t
divide into the other number evenly.

We know that 4 / 2 = 2, so 2 divides into 4 evenly. But, 5 / 2 = 2 with a remainder of 1. So, the
remainder operation, 5 % 2 = 1, gives the number that’s left over from a division operation.

`let remainder = 7%4;`

### Exponent (**)

The exponent operator will multiply the number on the left by itself for the amount of times of the number on its right. That is, 4 ** 2 = 4 * 4 and 2 ** 3 = 2 * 2 * 2. The area of a square that has sides with a length of `5`

is equal to one side multiplied by another. For a square, all sides are equal, so:

```
let side = 5;
let area = side * side;
```

But using the exponent operator, this is the same as:

```
let side = 5;
let area = side ** 2;
```

The volume of a cube is three sides multiplied together. The two volumes are the same:

```
let side = 5;
let volume1 = side * side * side;
let volume2 = side ** 3;
```

## Square root

The square root of a number is another number that when multiplied by itself it becomes the original number. You know that `2 * 2`

equals `4`

so the square root of `4`

is `2`

. It’s called a *square root* because the area of a *square* is the length of two equal sides multplied together. The *root* is the length of a side.

```
let side = 5
let square = side * side
let root = Math.sqrt(side)
```

## Absolute value

When you want to know how much a number is without its *sign* (+/-). The absolute value of -5 is 5 and the absolute value of 5 is also 5. The absolute value is sometimes called the *magnitude*.

`let item = Math.abs(-5);`

## Minimum and maximum of two values

You can get the smaller or the bigger of two numbers with the min() and max() functions.

- The minimum of 2 and 9:
**Math.min(2, 9)** equals 2.
- The maximum of 3 and 9:
**Math.max(3, 9)** equals 9.

```
let minval = Math.min(0, 1);
let maxval = Math.max(8, 2);
```

## Random value

Make up any number from a minimum value to a some maximum value. If you want a random number up to
100, say: **Math.randomRange(0, 100)**.

`let myRandom = Math.randomRange(0, 5);`

## Trigonometry

Functions for finding numbers of angles, sides of triangles, and positions on a circle. These functions are also used to make information for wave signals.

### What’s your angle? Degrees or radians

A compass shows where North is and the direction to it is 0 degrees (which is also 360 degrees). If you walk directly to the East, then your direction will be 90 degrees on the compass. This is
also the measurement of the angle between the path of your direction and the path to North. If point
yourself to North and spin around to the right (clockwise) in one spot, you will see the compass change from 0 degrees, go up to 359 degrees, and back to 0 degrees. So, a full rotation is 360 degrees, or full
circle.

Another way to measure angles is to use numbers that are special to the size of circles. A circle has two important numbers related to it. They are called the *radius* and _pi_. The radius is the distance from the center of the circle to its outside edge. A long time ago, people learned that no matter how big
a circle is, if you divide the length of its outside edge by the length of its radius, you always get the same number back. They decided to call this number **_pi_**. It’s **2** times **_pi_** actually, because they used the whole length across the circle which is two lengths of the radius.

Now, we don’t have to worry about the radius anymore, we can just use some part of **2_pi_** to tell where any spot on the edge of a circle is. Any part or all of **2_pi_** is called *radians*. We can use radians to measure an angle of direction too, just like with the compass. Except now, we spin **2_pi_** radians around the circle instead of 360 degrees.

**What number is _pi_?**

As it turns out, **_pi_** is an *irrational* number. That means it has a fractional part that uses more digits than we can display. So, it’s best to use a constant in code for the value of **_pi_**. In case you’re curious, the first 32 digits of **_pi_** are: **3.1415926535897932384626433832795**.

Luckily, you can use the built-in constant **Math.PI**.

In code, you use *radians* for angle measures. All of the math functions for trigonometry use radians.

**Changing degrees to radians**

What’s 60 degrees in radians? Well, one radian is *(2 * Math.PI / 360)* radians. Or, to make it
simple, *(Math.PI / 180)* radians. So, 60 degrees is *(60 * Math.PI / 180)* radians.

### Sine

Get the length of the vertical (up or down) side of a right triangle at some angle. But, the
*sine* value is the length of the vertical side divided by the length of the longest side,
its *hypotenuse*.

What’s the sine of 60 degrees? **Math.sin(60 * Math.PI / 180)** equals 0.5. The vertical side of a right triangle
is one half the length of the longest side when the opposite angle is 60 degrees.

`let ySide = Math.sin(60 * Math.PI / 180)`

### Cosine

Get the length of the horizontal (left or right) side of a right triangle at some angle. But, the
*cosine* value is the length of the horizontal side divided by the length of the longest side,
its *hypotenuse*.

What’s the cosine of 45 degrees? **Math.cos(45 * Math.PI / 180)** equals 0.707. The length of the horizontal side
of a right triangle is about 70 percent of the length of the longest side when the angle between them
is 45 degrees.

`let xSide = Math.cos(45 * Math.PI / 180)`

## See also

randomRange